Blog

Andrew Bosley Interview: Part 1

July 18, 2019 |

  I’m thrilled to post an interview with Andrew Bosley, illustrator of Everdell (and Pearlbrook expansion), Mission: Red Planet, Citadels, Love Letter, and a recently announced collaboration with Stonemaier games, Tapestry.   *Note: I had read a lot of about Andrew, and talked to him a bit prior to this interview.  We skipped a lot of the preamble, but if you don’t know much about Andrew, you should check out the quality interviews at More Games Please, Board Game Atlas, or his Bosley Art.   Also note that this is a transcription from a call, so it reads convserationally.     Hi Andrew, thanks so much for joining me today.     Thanks for having me!   So I’ve read that you left Ubisoft after 7 years to freelance full time.  You had this stable job in the big leagues, then you decided to set out on your own.  What was that transition…    read more 

Andrew Bosley Interview: Part 3

August 29, 2019 |

Welcome back for the conclusion of my interview with Andrew Bosley, illustrator of Everdell (and Pearlbrook expansion), Mission: Red Planet, Citadels, Love Letter, and a recently announced collaboration with Stonemaier Games, Tapestry.   If you haven’t checked it out yet, be sure to read Part 1 and Part 2!   In this section, we’re talking getting seen, getting jobs, and distinguishing yourself with skills that are separate from raw talent.  Lastly, we discuss what it’s like to work for larger and smaller companies.  There’s a bit at the end for designers and considering the selling points of your games. How do you get noticed?  Is having your portfolio on a public place like Artstation important?  What about social media?   Artstation is fantastic.  I have a relationship with Artstation; it hasn’t always been a forum that has been huge or has catered to the tabletop community in the past, but…    read more 

Andrew Bosley Interview: Part 2

August 17, 2019 |

Welcome back for round two with Andrew Bosley, illustrator of Everdell (and Pearlbrook expansion), Mission: Red Planet, Citadels, Love Letter, and a recently announced collaboration with Stonemaier games, Tapestry. In this section, we talk about broaching both the fantasy illustration and board game illustration spaces as a freelancer, as well as branding, concepting, and art direction in general. If you haven’t read it yet, check out Andrew Bosley Interview: Part 1! What percentage of your workload goes toward tabletop? Right now it’s almost 100%.  I have some very old clients, and I still work in video games occasionally. There’s been an explosion in demand for board game illustrators.  What are some things that have set you apart from other in this space?  Is it important to understand all the ins and outs of board games, as opposed to “just” being an illustrator?  Is there anything that was really crucial for…    read more 

How Do I Social Media?

July 25, 2019 |

Alright, real talk.  I don’t like social media.  I’m not anti social media by any means – I don’t blame all of man’s shortcomings on the advent of Twitter or Face book – I’m just ambivalent.     I now find myself in need of an audience.  All roads lead through social media, but I am ill-equipped to navigate them.  It’s like that awkward kid at the school dance, trying to figure out how to approach a pretty girl.  I know I need to do it, I know, in theory, how it’s done, I just can’t wrap my head around actually going about it.   I am now that awkward kid.  You, readers, are my pretty girl.   Oh well, consequences of my insularity.     If you have any outstanding tips on how I get the girl, I am all ears.  

Does the World Need More Games?

July 19, 2019 |

This platform, like all large undertakings, started off as a daydream.  It’s now a half-built contraption with little-to-no content.  Believe it or not, I’ve put a lot of time and effort up to this point.  It’s important for me to reflect on why.   I’m trying to build this thing because the world needs more people making more games.  Games that get people talking, thinking, smiling, laughing, and getting angry with each other, face to face.   In my real life, I’m a high school science teacher.  Lots of tricky parts to the job, but the kids are great; I love working with students, I love educating, I love seeing them grow.  Maybe it’s a bit “Get off my lawn”, but what I don’t love seeing is this trend of stunted social interaction.  I love my PC, console, and phone games as much as the next guy, but real social…    read more 

Taming The Beasts: Part 1

July 19, 2019 |

So, here we are.  Site’s built, platform is functional, some features are peppered in.  Now what?   Well, I’ve been talking to industry professionals like crazy.  I’ll be posting some in-depth interviews soon.  I’ve also been generating guides and guidelines for designers and illustrators.  Lots more to cover in this regard, especially in the area of 3D modeling and mini manufacturing.   There’s so much to learn and do.  I’d be overwhelmed if I wasn’t a glutton for information.  I think my wife will soon suffocate me in my sleep if I don’t stop using the sentence “I had a good idea for the site…”   I can already tell that my biggest hurdle in this venture is going to be social media.  I’m a social person by nature, but social media is just white noise to me.  That being said, it’s clear to me that I’m just going to…    read more 

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